// Fill out your copyright notice in the Description page of Project Settings.

using UnrealBuildTool;
using System.Collections.Generic;

public class ProceduralMeshDemosEditorTarget : TargetRules
{
	public ProceduralMeshDemosEditorTarget(TargetInfo Target) : base(Target)
    {
		Type = TargetType.Editor;
		DefaultBuildSettings = BuildSettingsVersion.V2;

		ExtraModuleNames.AddRange(new string[] { "ProceduralMeshDemos" });
    }
}
